
AI+ Instructional Design Workbook
Put Your Instructional Design Cycle to Work on Real Programmes
You underlined the storyboard template. Your next module skipped it anyway.
You read AI+ Instructional Design. The objectives hierarchy made sense, the storyboard template was ready to use — and the next programme you designed still started from a content list. This workbook closes that gap: 37 exercises across four weeks, built on the programmes you are actually designing, whether you work in corporate L&D, higher education, or vocational training. Built by an AI engineering firm for instructional designers who already know the learner is the point — the practice that makes backward design habitual.
Inside
- 37 structured exercises across four weeks — built on the programmes you are actually designing, in any sector
- Week 1 — mindset and learning architecture: the AI Opportunity Matrix, the Objectives Hierarchy, and a fix-the-objective drill
- Week 2 — designing and writing for learning: evidence-based strategies, the Explanation Architecture, and a fix-the-module drill
- Week 3 — storyboarding and media: production-ready specifications, branching scenarios, and the Media Selection Decision Framework
- Week 4 — review, iteration and inclusive design: the Two-Phase Review, cognitive load audits, and the AI Safety Checklist
Who this is for
Any professional whose primary work involves the systematic design of learning experiences at programme or module level — corporate L&D instructional designers and learning experience designers, e-learning developers who design as well as build, curriculum designers in education and professional training, L&D professionals whose role spans design as well as delivery, and subject matter experts who have been asked to turn their knowledge into training — who has read (or is working through) AI+ Instructional Design (T3-19) and wants structured, progressive practice applying the full design cycle to their own real programmes, whatever sector they work in.
Also for:An instructional designer in a CPD or L&D cohort using this workbook alongside a structured T3-19 reading programme; a head of L&D or learning design team running a team practice arc; a curriculum lead or staff developer using the workbook as a facilitated cross-sector workshop resource.
You’ll be able to
- Map a real design workload onto the AI Opportunity Matrix and the Augmentation Ladder, and write a terminal objective and enabling objectives for a real learning programme using Bloom's Taxonomy — including correctly diagnosing why a supplied terminal objective is content-first rather than performance-first and rewriting it into a proper performance-based objective with enabling objectives
- Apply at least two evidence-based instructional strategies (worked examples, scenario-based learning, spaced practice, elaborative interrogation, dual coding) to real learning content, and write instructional explanations, analogies, and worked examples using the Explanation Architecture, verified against TRUST — including correctly redesigning a supplied content-delivery-only module into a strategy-based design
- Draft a design-ready storyboard or session blueprint for a real learning unit, design an interaction or branching scenario, build a rapid prototype, and apply the Media Selection Decision Framework to select and justify delivery media for a real programme
- Run a structured two-phase review and a rapid prototype pilot on real design work, apply the TRUST QA checklist to AI-generated content, audit cognitive load and cultural assumptions in real materials, adapt content for multilingual learners, and apply the AI Safety Checklist to a real design brief involving learner data, SME confidential content, or organisational intellectual property
What’s inside
- Week 1
- Mindset and Learning Architecture
- Week 2
- Designing and Writing for Learning
- Week 3
- Storyboarding and Media
- Week 4
- Review, Iteration and Inclusive Design
- Back matter
- Skill Summary · Recommended Next Reads · Glossary · Tool Reference
Built by an AI engineering firm for instructional designers who already know the learner is the point — the practice that makes backward design habitual.
Appears in 3 reading paths
Reads well with
Often read alongside this title.
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